Publication date: November/December 2016

Research in computer graphics owes much to early and continued developments in military systems ranging from command and control displays in the 1950s to flight simulators and image generators in the 1970s. For example, graphics pioneer and Turing Award winner Ivan Sutherland developed the first virtual reality display helmet at Harvard in the 1960s with funding from the US Department of Defense. His head-mounted display (HMD) concept became widely used in military and commercial simulators and, thanks to videogames, is now becoming a consumer device. National security continues to push the limits of computer graphics technology with augmented reality for stealth fighter aircraft, real-time simulation for cyber defense and robotics systems, and visualization for complex geographic information systems. Understanding the direction of military-related computer graphics and research can provide insight into future civilian uses as well provide a path to novel ideas.

This special issue will cover all aspects of computer graphics in defense applications, ranging from theory to application. Possible topics include (but are not limited to) the following:

Computer graphics techniques for command, control, communications, and intelligence (C3I).
Visualization (2D and 3D) for situation awareness and/or understanding in cyber environments, and GIS systems.
Novel display technologies for situational awareness including solider augmented reality, aviation HMDs, and virtual sand tables.
Virtual simulations for surface and subsurface warfare; unmanned robotic land, sea, and aerial vehicle (UAV, UCAV) simulation; avionics; flight simulation; and spacecraft.
Graphical processing units (GPUs) for high-performance computing in military systems.
Algorithms for data reduction and visualization of Geiger LIDAR.


Manager: Sean Mondesire